Season one is open
The galaxy is live: hex systems to survey, a homeworld to raise, five ages of hulls to research, and fleets that fly on a real clock.
Season one is running. Everything below is in the game right now, not on a roadmap.
A galaxy to survey. Star systems on a hex chart — dwarfs, giants and the occasional black hole. You learn what a system holds by sending something to look at it, and what a world is made of by surveying it.
A homeworld to raise. Mines, refineries, labs and yards, each a level you paid for and a wait you sat through. The queue keeps working after you close the tab.
Five ages of hulls. Thirty-two doctrines across five tiers, and the tiers are five ages of the galaxy — from the first ships that crossed between planets to the Titans that outgrew the people who drew them.
Fifty commanders. One at the head of a fleet, one running a world. From rare upwards they bring something you fire mid-combat; a legendary carries the whole warband.
Alliances, and the people in them. Ranks and permissions, invitations and applications, pacts between alliances, a chat that works, and friends you can actually find.
Fleets fly on a real clock, and they arrive whether you are watching or not. That part is the game.