Ground you take, ground you build on
Buying a cell with metal is gone: fleets take ground now, empty ground included. Structures gained levels, a cell holds three of them, and everything they pay goes into your worlds.
Read the dispatch →Dispatches
Patch notes and word from the bridge. Same rule as everywhere else here: what changed and what it means for you, not a table of numbers that will be wrong next month.
Buying a cell with metal is gone: fleets take ground now, empty ground included. Structures gained levels, a cell holds three of them, and everything they pay goes into your worlds.
Read the dispatch →New players cannot be attacked while they find their feet — and cannot attack either. Plus vacation mode, for the weeks you are not there.
Read the dispatch →Fleets are drawn on the galaxy map while they fly, enemy fleets show up inside your detection range, and a world under threat carries its own countdown.
Read the dispatch →Cells are no longer interchangeable. Terrain, outposts and a border that has to be pushed one cell at a time — plus five things worth raising, and the guns to keep them.
Read the dispatch →Every world in the galaxy used to be called after its type. Now it has a name of its own — and if you own it, you can change it.
Read the dispatch →Raids are live. The target does not die, so the sortie is scored on the damage you did to it — and if your alliance found it, the whole alliance can come.
Read the dispatch →Matching gear now pays, and the pile of duplicates you were never going to equip can finally be fused into something you would.
Read the dispatch →The galaxy is live: hex systems to survey, a homeworld to raise, five ages of hulls to research, and fleets that fly on a real clock.
Read the dispatch →